Lockin Company Launches Mobile Game-Only Security Solution LIAPP for Game
2016.03.16.
Mobile security specialist Lockin Company (CEO Myoung Kyu Choi, www.lockincomp.com) announced on the 16th that it is launching ‘LIAPP for Game’, a powerful APP PROTECTOR designed for the mobile game environment. This new product is the first specialized product of Lockin Company’s flagship product ‘LIAPP (LOCKIN APP PROTECTOR, LIAPP)’ and is a full-fledged signal for lineup expansion. With this, Lockin Company plans to continue active sales to financial institutions and public institutions that are receiving good responses, while actively targeting the mobile game market with new products to prepare for growth as a mid-sized mobile security specialist company.
The mobile game security solution ‘LIAPP for Game’ is a new product that can fundamentally block mobile game hacking, amid the recent explosive growth of the mobile game industry and the exponential increase in hacking cases. In particular, various functions have been added to overcome the limitations of other game security solutions that rely only on analyzing and blocking hacking tools and cannot quickly respond to new hacking tools. This new product has all the essential conditions of a mobile game security solution, such as ▲source code encryption, ▲blocking hacking tool access without redistributing the app, ▲automatically blocking suspicious users, ▲providing detection information, ▲protecting the game engine, ▲supporting iOS, and ▲easy and fast security application.
‘LIAPP for Game’ first maintains all of LIAPP’s advantages, which make the source code completely inaccessible through the patented source code encryption function, and adds game-specific functions. It is not a simple obfuscation of source code rearrangement, but Lockin Company’s unique encryption technology that blocks all hacking tools from discovery to application within 1 minute. It also quickly detects and blocks the latest hacking tools without redistributing the app. Unlike existing security solutions that rely only on hacking tool diagnosis, it introduced a method to block hacking tools from accessing important parts of the app such as processes and memory. The random/automatic blocking of suspicious users function allows game managers to directly block or block users who continue to engage in abnormal behavior. This is a function that differentiates it from existing game security solutions by fundamentally neutralizing all hacking using hacking tools.
‘LIAPP for Game’ provides detection information on various threats such as anti-debugging, integrity tampering, and administrator privileges. It provides a control function that allows real-time option control and a graph showing the detection ranking and detection rate trend by threat, allowing immediate confirmation of safety. Unlike existing products, an iOS version that provides hacking tool blocking and anti-forgery functions is also supported. As a SaaS product like LIAPP, if you upload the package file (*.apk) of an Android game app to the LIAPP server, it can be easily applied with one click in just a few seconds.
Meanwhile, various events are also being held to make Reapp for Game more approachable to customers. First, for the SNS event, if you share the new product launch page on your SNS on the LIAPP blog and Facebook and leave a comment, you will be entered into a drawing to win a small gift. In addition, an early bird event will be held to provide additional discounts and a one-month free pass to customers who apply for early registration within one month of the launch. For more information about the event, visit the Lockin Company website (www.lockincomp.com) or call 070-4369-2213.
Choi Myoung Kyu, CEO of Lockin Company, said, “I founded Lockin Company in the process of looking for a mobile game security solution that fits the mobile era, rather than the hacking tool detection or packet encryption solutions that were mainly used in online games, and after three years of development, I was finally able to release a satisfactory product.” He expressed his ambition by saying, “We will present a ‘real mobile game security solution’ created by developers who know mobile games and mobile security the best, and present a new paradigm in the mobile game security market.”